I managed to get in four games with the Death Company this weekend. 3 of them were at 1500pts, the other (this one) was at 1850. I went two and two on the weekend and all battles were very decisive either way. All were very fun though! For this battle Christian and I agreed to play an 1850pt battle. I only have the Death Co. built up to 1500pts so far (and may leave it there), so to fill out the list to 1850 I added in two auto-las predators and a Land Speeder Typhoon. This brought it up to 1860 so I dropped the camo cloaks on the Scouts and added a meltabomb to the sergeant putting it at a nice 1850. I think if I had the models I would have rather kept the camo cloaks, dropped the land speeder and melta bombs and just added 5 more sniper scouts. This would also come out to a tidy 1850pts and would give me a greater scoring presence for objective missions. I also gave the Blood Talons a spin on the Dreadnought. I normally feel that Blood Fists are the better bet on the Death Company Dreads because of Rage, however the Talons look better and I wanted to use 'em!
Anyway, we rolled up Annihilation with Dawn of War Deployment. Christian was running his Black Templars and Chose to go first. I don't have his exact list, but it was something like this:
Emperors Champion, accept any challenge
High Marshal with goodies
2 small crusader squads with lascannons and plasma guns
3 large crusader squads with a mix of iinitiates and neophytes with melta guns and a power fist.
2 squads of 2 multi-melta attack bikes.
1 squad of 5 terminators with 2 cyclone missile launchers
So an all infantry list. All but a few of the crusaders and one squad of attack bikes were painted and look very nice as well. It always makes the game more fun, in my opinion, when you are facing a good looking army!
My list was as follows:
Astorath The Grim
2x Death Company in Drop Pods, 2x Powerfist & Bolter, 1x Power Weapon, 1x Infernus, 3x Bolters
1x Death Company in a Land Raider with Extra Armor and Multi-melta, same weapons as the others
1x Death Company Dread with Magna Grapple and Blood Talons in a Pod
1x 5 sniper scouts, melta bomb
2x Auto-las predator
1x Land Speeder Typhoon
Christian chose to go first and deployed the two small crusader squads with lascannons, one in each of the ruins on his side of the board. He declared that everything else would be moving on turn one. I deployed the Land Raider with it's towards the center of the table. The bastion blocked line of sight from one of the Lascannons and the large rock formation would at least provide cover from the other. Astorath was deployed behind the Land Raider making sure he couldn't be seen at all. Don't want him getting insta-killed by a lucky lascannon shot! I declared the dread and pods squads would be podding in, the preads and speeder would move on turn 1 and the scouts would outflank.
|Christians Deployment after his squads move on the board.|
Turn one the Black Templar horde charges onto the battlefield. The terminators hold the center of the line while the Attack Bikes turbo-boost up my right flank. The crusaders spread out across the table. One behind the ruins on Christians right flank, the Emperors Champion joins the squad between the two ruins, while the High Marshal joins the squad near the trees on Christians Left. His shooting phase is spent mostly running his squads (where he got almost all 5's and 6's!) The Lascannon on the right failed to find range due to night fight, the other couldn't see anything and the teminators
|Same thing, different angle!|
My turn one was far more decisive. I dropped in one of the Death Company squads and the Dreadnought. Seeing the Attack bikes as a big threat to my Land Raider I decided to try and dispatch them first. I dropped both pods in between the two squads. The Dread took aim with his melta and magna grapple and scored two hits and wounds, but due to them turbo-boosting the previous turn one of the shots bounced harmlessly off. The other managed to strike home and one bike was insta-killed. One melta was left though and could spell disaster! On the other side The other attack bikes lost a wound to bolter fire but were otherwise unharmed. Meanwhile in the center of the table the Land Raider moved up towards the Emperors Champions squad and disgorged its contents. I wrapped the squad around the side of the LR so that Astorath could jump up within 2" join the back of the squad. I just barely managed to have charge range on the squad (we had to bust out the tac template to make sure and it was less than 1/8th of an inch!) Christians massive run rolls came back to haunt him here! Astorath didn't have enough movement to get into the combat this turn, but his re-roll buffs still applied and I wiped out all but two crusaders and the Emperors Champion who being fearless in combat held. Meanwhile I lost one or two models in the exchange. The speeder and Predators moved on up my right flank. The speeder turbo-boosted to pick up the cover save while the predators rolled in behind the building waiting for the light of dawn.
So far we were tied with no kill points on either side, but with the Emperors champions squad severely outnumbered I had definitely struck the first blow!
In Christians second turn he moved the High Marshalls squad up a bit towards the Death company squad that just podded in. They took a couple of shots and managed to kill the model closest to them, taking them out of charge range! Meanwhile the Attack bikes took aim at their pod, going for the easy kill point and wrecked it. The other attack bike failed to hit the dreadnought, this was bad for Christian as it was still in charge range and due to his vows was forced to charge in the assault phase and was quickly dispatched by the dreads blood talons. The Dread consolidated 4" towards the High Marshall's squad. The Lascannons and Missile launchers all failed to damage the Land Raider in any significant way. In assault Astorath managed to out-duel the Emperors Champion face to face, killing him, while the Death co. easily dispatched the few remaining Crusasders. They consolidated towards the terminators.
Kill points were now 3-1
In my turn the Death Co. with Astorath Raged towards the terminators. The Land Raider, preds and Land Speeder all took shots at the Terminators killing one. Because they took a casualty they were forced to take a morale check and either fall back or charge forward. I was previously unaware of the fallback part of that. They failed and fell back off the board edge. Astoraths squad instead assaulted the crusader squad with the lascannon in the ruins and wiped them out, though they were reduced to just the two power fist members. The other squad that had podded in assaulted the Attack Bike squad and made quick work of them. The drop pod squad made quick work of the attack bikes while the dread wiped out all the High Marshall and two of the squad with him. Blood Talons are sick when they get to do their thing!
Kill points were now 5-1 and things were looking really grim for the Black Templars.
In his turn 3 there wasn't much for him to do. The Lascannon took aim at the Land Raider failed to do any significant damage. The Dreadnought finished off the crusaders with the High Marshall, but failed to kill the Marshall himself.
Kill points now 6-1.
In my turn the last pod finally showed up. I debated about dropping far away from the action to play kill point denial, but in the end decided to be a bit sporting. He still had a big unit of crusaders and the other lascannon team on his right flank so I dropped over there giving him a chance at some kill points. I mean holding back would have been cowardly, right? The Land Raider pulled up near the ruins between the remaining crusaders squad so their rage would bring them within 2" of the assault ramp and they jumped in. Astorath jumped over behind the Land Raider. In combat the Dread finally finished off the High Marshall.
Kill Points now 7-1
In Christians turn he took aim at the drop pod going for the easy kill point, but it turns out his dice hated him and the pod was unharmed. Meanwhile the Crusader squad shot at and then assaulted the newly arrived Death company. We ended up drawing combat.
In my turn I moved the Land Raider up and the boys inside assaulted the squad inside the ruins, but those Crusaders weren't about to go down easy and managed to cause a couple of wounds. Two failed saves and feel no pain rolls later and the Crusaders won combat! Meanwhile Astorath jumped over and joined in the fracas near the drop pod. In the end he and the Death co managed to bring down the squad, but not before Astorath took a powerfist to the face and died.
Kill points now 8-3.
|That's Christian in the Flannel on the left. On the right Kyle approves.|
In Christians final turn the Crusaders failed to do any significant damage to my army and in the end the Death Company hit them in my turn. They didn't have another last stand in them and were wiped out. The game ended in a total wipe-out. The game was really fun and as you can see below Christian took the tabling well and laughed the whole game long!
|We're all smiles around here!|
Then on Saturday I got in two games as well. Both of the games were using NOVA missions. The first was against Jeff and his Coteaz Grey Knight Build. He is still working on the army so there were a few proxies, but I was trying to help him test out the list. In this one the Land Raider was night indestructable! Unfortunately it and the Death co. Dread were the only things of mine left on the table at the end of the game :( I got a little too aggressive and he was able to assault me with Death Cult Assassins out of a Storm Raven from reserves and tie up the Death Co. Dread all game with two of his dreads. My dread managed to glance the regular one to death, but there was no chance of that against a venerable! It was a fun game, but I made a few mistakes and they cost me since he runs DCA which just flat beat Death Company in assault!
My final Game was against Kyle and his Space Marines. This one was another lopsided game, and this one, like the game against Christian, was also in my favor. My dice caught fire and it seemed I could do no wrong. We called it around turn four since he only had two squads left and I still had most of my army.
All in all it made for a fun weekend of gaming. I had hoped to make it out to a tournament but real life said 'no'. Getting in these four games sure made up for it though!
Until Next time!