Thursday, December 10, 2009

Battle Report: 1850pts Saim-Hann Eldar vs. Orks

Capture and Control using pitched battle deployment

Orks objective is the space cactus, Eldar objective is the crater

Orks deploy 1st and have 1st turn

Orks deploy entire army on the board, Eldar start with everything in reserves. I did this as a bit of an experiment. It drove Warboss Mark crazy ‘cuz I “was makin’ him think!” but other than that I don’t feel it worked well. I will probably not be doing that very often in the future.

Orks turn 1, Orks move out, most running and vehicles and bikes using flat out/turbo. Weird boy rolls ‘ere we go power jumping most of the way across the battlefield. Mega-Nobz hold tight to the Ork objective.

Eldar turn 1: nothing happens (of course, they’re in reserve!)

Ork turn 2: Looted Wagon rolled don’t push dat (failed both rules) and Da Amma and the warbuggies advanced forward, the rest of the boyz just hung out wonderin where the weedy pointy ears were. (Mark was getting very frustrated at this point due to the afore-mentioned having to think!)

Eldar Turn 2: Everything but the Autarch, Fire Prism, and Starcannon Vypers showed up.During the shooting phase the jetbikes and Farseer managed to kill one of the Deffkoptas who ran. Vehicles killed two warbikes. The Ork battle line really only left me one corner of the board to come in on. I really felt bottled up all battle long because of this and it led to many subsequent mistakes.

Ork turn 3: The defkoptas regrouped. Weirdboy rolled a 3 for Zzap and glanced the falcon, shaking it. Warbikes score 3 glances on the Vyper shaking and stunning it.

Eldar turn 3: Autarch and Starcannon vypers came in from reserves. Dire avengers
bladestormed and jetbikes added their fire to kill 5 warbikes (who failed morale and ran) Vypers killed 1 defkopta, Farseer and Jetbike killed 3 boys. Wave serpent destroyed the big shoota on one of the warbuggies.

Ork turn 4: Looted Wagon destroyed the Wave Serpent (rolled a 6 and a 6” scatter for the debris. Ouch!) and 2 dire avengers were killed in the resulting explosion. Rest died to mass ork fire. In assault the boyz and the boss kill all the jetbikes and the warlock from the Farseers group. The Farseer manages to make all his saves and then passes his insane heroism (snake eyes was rolled!) I should never have been in assault, but I forgot about the Orks special rule WAAAGH! And as a result ended up being inside of charge range. Just one of the afore-mentioned mistakes!

Eldar turn 4: Fire Prism finally shows up kills 3 mega nobz Fire dragons disembark from falcon and kill 2 mega nobz. Jetbiles wound the deffkopta.In assault the Baron and the boyz killed the Farseer with a mighty swing of his powerklaw.

Orks turn 5: Warphead Eddie rolled ‘ere we go and scattered onto the fire prism and rolled a 1 on the mishap table and became lost in the warp. Da Baron and the boyz killed the Autarch and Shininng Spears in assault. Here was another of my mistakes coming back to bite me. In my arrogance (or stupidity take your pick) I didn’t think through the idea that the Farseer would probably die in the assault phase on my turn (which he did) and that that would leave the Autarch and Spears in assault range. Doh!

Eldar turn 5: The falcon tank shocked the mega nob who death or gloried and destroyed the falcon before dying himself. The jetbikes turbo boosted to the elder objective. The fire prism and vypers killed a bunch of burnas who then failed morale and ran.

Ork turn 6: Orks failed to damage the vypers. The looted wagon killed one biker. The Zzap guns took out the fire prism’s cannon. The deff dread and deffkopta failed to hit the fire prism in assault.

Eldar turn 6.The jetbikes kill the Deffkoptas in shooting. Everything else failed to hurt the deff dread. (Also forgot to take a pic here. Oh well!)

Ork turn 7: Looted wagon kills a 2 jetbikes who pass pinning. Everything else fails
to hurt the vehicle.

Eldar turn 7. Vypers turbo boost to contest the ork objective. Jetbikes and fire prism take shots at the rear arc of the deff dread destroying a weapon and shaking it (also stunned it but due to the armour plates that was reduced to another shaken result) . Jetbikes use 6” assault move to contest Eldar objective.

Game ends in a tactical draw.

I really felt that I played quite poorly in this battle. Meanwhile Warboss Mark played quite well. If it weren’t for the superior speed/movement of the Eldar I would never had stood a chance. About the only thing positive I can take away from this battle is that no matter how bleak things appeared I kept in mind the mission objectives and never gave up.

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